Drop Ship
About The Game
Game Pitch
You play as a space man whose ship has crash landed on a mysterious planet.
Your ship's sensors tell you that the ground is unstable and will collapse in a short amount of time. The ship has also detected multiple layers to the planet so when the ground breaks there are other layers beneath it to explore.
You must explore the planet's layers to collect enough resources to repair your ship and escape the planet.
Take too long and you will fall into the planet's core.
Primary Objective
Collect enough fuel to leave the planet before you fall into the planet's core.
Secondary Objective
Collect gold to purchase upgrades from the Upgrade Shop at the end of the level
Gameplay
Gameplay consists of two phases the falling phase and the collecting phase.
During the falling phase the player must avoid being hit by falling rocks and debris as they fall to the layer below.
During the collecting phase, players have a limited time to search the level for resources and return them to the ship. If the player does not return to the ship in time, they will get game over and lose everything they collected during the run.
Controls
Player Controls:
Keyboard | Xbox Controller | Function |
WASD/Arrow Keys | Left Stick | Move Player/Ship around |
Space | A | Interact, Control Ship/Player |
R | RB | Launch Ship |
Esc | Start | Pause Menu |
Menu Controls:
Keyboard | Xbox Controller | Function |
Esc | Start | Bring Up Menu |
WASD/Arrow Keys | Left Stick | Navigate Menu |
Space | A | Select |
Backspace | B | Back |
Purpose of Game
This game was made by me over 6 weeks as a project for my game design course at AIE.
In Development
This game is still in development.
I intend to continue to working on it in my spare time after completing my studies at AIE.
Things I intend to implement
Sound
Music and Sound Effects (Currently missing as I couldn't find any I was happy with within the timeframe of the project )
More Levels
I intend to add more levels that contain a different number of layers and have different hazards and terrain.
Ending
An ending for the player to strive towards.
Made By Zac Carpenter (xzacutor)
Status | In development |
Platforms | HTML5 |
Author | xzacutor |
Genre | Strategy |
Made with | Krita, Unity |
Tags | dodge, drop, drop-ship, gather, layers, panic, Sci-fi, survive, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
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